This is also the case for the majority of Blizzard's other major franchises, such as World of Warcraft, Overwatch, and StarCraft. This shouldn't be much of a surprise to Diablo players on PC, especially those that played Diablo 3, which has required an internet connection to function since its launch. Now Playing: Diablo 4's Brutal Combat Is A Return To The Series's Dark Side But that doesn’t change that forced online does help maintain the integrity of the core gameplay and allow for ladder systems in seasons that that actually mean something.By clicking 'enter', you agree to GameSpot's D3 has a massive launch and they wanted to show off not just box sales but concurrent players for future expansions or real money transactions. Where are rough points that turn players off, etc. It’s useful to know how many players are playing a specific class or spec and how often players play before taking a break. This also helps the market other games they may have in the future. It could be because they really want to push chat and show off that your friends are playing Blizzard games, even if it’s not the current one you’re playing. The migrations would need to match up and be duplicated so that the data schemas and general data models don’t drift between client and server. Maybe it’s for easier maintenance as keeping databases in two locations with different formats in sync is a pain. ![]() ![]() It just also gives value to ladders and competition. You need to protect the integrity of the items in the game in order to having a functioning RMAH. What you quoted me saying and what you said are not mutually exclusive. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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