Make sure you have at least 4 points in Zeal after +skills in order to get 5x hits per attack. Final skill allocation should be 20 zeal, 20 sacrifice, 20 fanatacism, 20 holy shield, 1 point redemption, and the rest in either resist lightning/fire (every 2 points gives you an additional +1 maximum to that resist) or blessed aim (for passive AR). Check an IAS calculator to see what breakpoints your merc will hit.ĭrop the points in Defiance. Edit: I guess with Fanacticism aura you can probably stick with Fortitude and maybe even socket a Ber in the weapon. ![]() With Reaper's, Treachery and IAS jewels in your merc's helm/weapon, you can reach pretty high IAS breakpoints. I typically prefer Treachery armor on my Mercs for the high IAS. I would only stat vitality until you get ~2000-2500 life (depending on your comfort level). (1) I would suggest the following changes:ĭrop a Raven Frost for a rare ring with mana leech, and other nice adds (AR/str/dex/life/resists)ĭrop Verdungo's for String of Ears (for the life leech)ĭrop Dracul's Grasp for Laying of Hands (for the 350% Damage to Demons) 1: updated after some comments (respecced to reallocate stats and points) Grief is awesome vs mobs but not so much vs bosses since it doesn't ignore their defense so I miss a lot.What are ways to deal with physical immune mobs in Hell? (I've heard about Reaper's Toll, Gimmershred + Tiamat's, Vengeance but tbh I didn't notice it doing much better, probably since it doesn't work with Grief).Could you look at my build and tell me what I could improve?. ![]() ![]() Also I somewhat feel that I could be doing more damage. Hey guys, I've built a Zealot and having a blast playing it, but I have issues with Physical Immune mobs on Hell.
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